The low-res Donkey Kong is fixed by using EFB to Texture. Graphics: Garbled text is fixed by enabling Safe Texture Cache (fast). Update: Since r6480, the sound cutouts are mostly gone! Also XAudio2 doesn't crash the game anymore. Sometimes they reappear again, but it seems very random. Other than that, sound effects tend to cut off randomly. This noise can be gotten rid of, though, by pressing the HOME-button on the wiimote (so be sure you have that one bound to some button if you use a controller). Sound: This is the most problematic part of the emulation of this game.music and sound effects DO work, however, there's annoying noise being produced when 1. This doesn't seem to happen if "lock threads to core" is enabled (which however, can slow things down for some (especially those with Hyper-Threading CPUs)). Especially when the world map is being loaded (that diving-through-the-clouds-sequence doesn't even start). Core: The game has been broken between revision 5699 and r6460, has been fixed by skid in r6461, so use a revision earlier than 5699 or after r6461.Īnother issue is that the game randomly freezes. (Since with the horizontal wiimote style the only wiimote-typical movement necessary is a bit of shaking, I'm sure this could be easily configured to work with a Controller, too) The game is can played with Wiimote and Nunchuk or Wiimote (horizontal) only. (that won't fix the issues, but it seems to be to make it a bit better) However, DTK sound doesn't seem to be needed for this game, so you might want to disable it due to the sound issues. However, if you don't know what you're doing, don't fiddle around with the other settings, you you might get issues and later not know anymore how to get rid of them.Ĭonfigure to your liking. One more setting that seems to give some extra speed is Enable Block Merging in the game properties (right-click on the game in Dolphin's game browser). Gaining speed in exchange for some visual quality is also achieved by setting EFB scale to x2 or x1. if you're struggling for speed, you can try disabling Fog, Native Mips, Pixel Lighting and CPU->EFB Access, as these don't seem to be needed for the game. VSync can also help against scroll jerkiness. for better image quality you can also check "Force Bi-/Trilinear Filtering" (especially for 2D stuff), "EFB scaled Copy", 16x Anisotropic Filtering and, if you have a strong machine, SSAA 4x or 9x. Pretty much everything at default is fine for this game, but have EFB Copy to Texture and Safe Texture Cache set to Fast! Lock threads to core: Enabled (disabled can be faster, however, it can make the game freeze when loading the world map) CPU Emulator Engine: JIT Recompiler or JITIL experimental Recompiler (try what works best for you it seems that on 32bit, JITIL is faster while on 64bit JIT is faster) TIRED Unnecessary motion controls disappointing boss battles.Donkey Kong Country Returns (tested version: NTSC-U) WIRED Staggering attention to detail imaginative level design constant introduction of new gameplay elements high level of difficulty that doesn't frustrate. Retro Studios can add another feather to its cap. Its level design meets the gold standard set by the 2-D Mario games. Most require the standard three hits to take down, but they don't change up their patterns in any significant way after you get in the first couple of hits.ĭespite these issues, Donkey Kong Country Returns is the best 2-D platform game I've played in ages. Given Retro Studios' penchant for big, bombastic boss battles, I would have liked to see the same in Donkey Kong Country Returns. It would have been nice if Retro Studios had included an option to use the Wii's Classic Controller, because the motion controls add nothing to the game beyond gimmickry. I got used to it eventually, but until I did, I would sometimes accidentally roll forward into bottomless pits. It feels completely unnecessary, and shaking the remote takes longer than just pressing a button. The button-based controls are great they feel responsive, and Donkey Kong himself has a sense of weight that makes every action feel satisfying.īut one of the gorilla's main moves – rolling forward – is activated with a shake of the Wii remote. The one big problem with Donkey Kong Country Returns is the motion controls. Even that time when I lost more than 20 lives on a single level. It's challenging but fair every death felt like it was my own fault. There is never a point where the game suddenly becomes nearly impossible. Like most everything else in Returns, the difficulty is carefully crafted. Donkey Kong Country Returns is not quite as hard to master as the Donkey Kong Country games on the Super NES, but it's close.
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